Showing posts with label augmmented reality. Show all posts
Showing posts with label augmmented reality. Show all posts

Monday, July 25, 2011

QR Codes and merging print and digital media


The guys over at Marketing Magazine asked the question whether QR codes will ever take off in Australia and I think they will, in-fact they may have already. Just this week four catalogues in my letterbox had QR codes linking print media to its digital cousin.
  1. Woolworths promoting more recipes online
  2. Mitre 10 promoting DIY videos online
  3. Bunnings, similarly with DIY videos, but also with store locators
  4. Bras 'n Things with a store locator QR code
Without stats I can't say whether this has taken off or whether it's just the marketing department trying out new things. It does make me happy, though, that there seems to be a concerted effort to provide a more connected experience between the brand and the customer.

Finally, a question that I have had bubbling away for a while is, 'have we already surpassed qr codes?'.

Taking a logistical tool and turning it into a marketing key to the digital world was a great idea and it has been one that, overseas at least, has had great commercial success. But with the advent of Google Goggles and augmented reality (AR), where applications can now 'read' real-world objects, have 2D barcodes become obsolescent?

Google Goggles still has a long way to go before it is accurate enough to surpass QR code readers, and with no accepted standards in AR, I think that QR codes will have a healthy life yet in Australia. But we have already seen the future and for marketing at-least I think it is one without 2D barcodes.


Tuesday, August 31, 2010

3D Projection Mapping

Every couple of weeks a new example of 3D projection mapping is filmed and amazes me. Known also as architectural projection mapping and event outdoor amongst other terms, it is developed by mapping a real-world object with 3D animation software and creating artistic projections within and around the constraints of the real-world object.

It's an awesome example of augmented reality and from the examples below you can see it can be used for advertising, story-telling, live music, outdoor events, gallery spaces... so many incarnations of this fascinating cross-over art.

                           

Tuesday, August 17, 2010

I'm optimistic about AR

credit: jntolva
Long time between drinks, I know, but I've now forced myself to get on with blogging about something that has been nagging at me for weeks.

Augmented Reality. There I said it. I've said it before too, and I'll say it again and again.

I want to keep saying it because I was very disheartened when watching this video by recruiter La Volta in which many of Australia's leading digital figures deride augmented reality (AR) as a gimmick or fad. Summed up, I think this is un-imaginative.

Sure, if you're trying to create a snappy campaign for the latest Hollywood blockbuster the ideas to hook an AR app into the campaign will run dry pretty quickly. But if that's all you're thinking about when discussing AR, then you've kinda missed the point altogether.

AR provides a very real tangible layer between the physical world, its objects and locations, and the meta-world with its information and vast possibilities. Taking these meta topics, let's look at AR again.

Objects, information and vast possibilities
Getting further information regarding real-world objects is now within the capacity of AR. An example being the Metaio museum app, without needed to create those odd black and white objects, AR apps can now recognise detailed images such as paintings and overlay or direct you to web-links with info on that painting. The uniqueness of objects in the real-world shows us that AR might even be an alternative to QR codes in non-logistical industries.

On the vast possibilities end of the spectrum you have bright sparks thinking up uses such as the US Postal Service virtual box simulator. For real-world objects it just goes to show that AR can have tangible and practical applications, you just need a real-world problem to solve and a bit of creativity.

Location, information and vast possibilities
Just like objects, places have info we need to know about too, so it comes as no surprise that two of Australia's largest banks have released AR property-finder apps. Both Commonwealth Bank and St.George Bank now let you see real-estate information in situ.

More practicable, are examples such as the one pointed to me by Pete Williams by Open Australia Foundation. Called PlanningAlerts.org.au, this AR layer takes local council planning permits (high-rise apartments, anyone?) and overlays the information in the real-world. Used in conjunction with one of the property-finder apps, I can see a really good case forming for AR in what is one of our biggest lifetime purchasing decisions.

Going down the vast possibilities path but sticking with the home, GE has created an AR app that let's you form the mood of your home using lighting but without needing to spend a cent on light-bulbs until you've got it just right. Using the GE Moodcam you can take a photo of a home location and modify the lighting quality until it's right, then the app will point you in the right direction as to which lights will get you in that mood.

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Australian's are so good at creative problem-solving so I am sure that any cynicism towards AR will pass as soon as the right problem is found - much like the examples above. I'm really optimistic about AR, I hope that the Australian digital industry will jump on board too.

Friday, August 14, 2009

Imagine a subversive world delivered via augmented reality



This just blew my mind with the possibilities.

From the Digital Urban blog...

A new application from Metaio is taking the concept a step forward allowing users to leave tweets, messages, web pages and 3D models in a real space for other users to view or pick up when there are in the vicinity.


An example Digital Urban gives is the opportunity for augmented reality graffiti. Wow, the possibilities for a really subversive world hidden from reality, open only to those with the right key... wow.

Wednesday, July 15, 2009

The growing world of Augmented Reality

Disclaimer: I'm writing this blog post with no, repeat NO, technical understanding about how AR works, so keep that in mind.

Augmented Reality (or just AR) is picking up steam, largely i think off the back of new powerful mobile devices a la iPhone and the likes.

New AR applications are being released almost every week. They seem to be falling into two camps at the moment: Practical tools or gimiky advertising.

The gimiky advertising use of AR has built up steam and while some in advertising might lament the over-use of AR and the questionable tangible benefits, it is had to go past the "we're doing it because it's cool" arguement, because frankly, it is cool.

Here's a few examples of advertising uses of AR:



On the practical side of things, there are plenty more tangible benefits. By watching the clips below you'll see that assisting technical operations and overlaying information on points of interest are just some of the great ways AR can help bring real-time information to real world situations.

Here's a few examples of practical uses of AR:



The rumor mill has it that Apple will bring out AR support for the iPhone later this year - it'd be a hard one for Apple to pass by with the amount of applications possible.

You may be in the 'why isn't one reality enough?' camp or you might be in the 'bring it on' camp but the short of it is that mobile devices and demand for real-time information mean that reality and virtual reality are on a collision course and AR is how it is playing out.

Oh, and i'll leave the last word to a comment posted by mihaiviteazu5 on YouTube,":D idiot proof , the way of the future".

Friday, February 20, 2009

Taking window dressing to the next level



Big ups to Olivia Solon from Right Brain, Left Brain and her post on the above Coraline ambient media.

It's this kind of imagination that keeps on inspiring me. While the video touts the five technologies it uses, that's just the sales pitch, it is really the execution of them all that makes it an amazing campaign.

Plus it puts Augmented Reality to use in a fun and engaging way!